Kingdom calls come first
During KVK, pass fights, ruins, altars, king skills, and kingdom-wide operations, leadership calls override personal plans.
KD1313 rules are built around the same ideas serious kingdoms rely on: discipline, clear command, controlled events, KVK contribution, and kingdom-first behavior.
During KVK, pass fights, ruins, altars, king skills, and kingdom-wide operations, leadership calls override personal plans.
Unauthorized city hits, tile hits, random revenge, and cross-alliance drama are not tolerated. Handle issues through officers.
MGE rules, fixed rankings, point limits, and approved pushes must be followed. Breaking MGE structure damages trust.
Kill Event instructions may change depending on kingdom status. Follow posted targets, safe zones, and no-hit lists.
Fighting, reinforcing, building flags, filling rallies, scouting, farming for war, and following timers all count when coordinated.
Discord is the command layer for announcements, war rooms, migration review, and urgent instructions. Members are expected to be reachable.
Kingdom titles, runes, buffs, and kingdom skills must be requested and used responsibly. Do not waste limited kingdom resources.
Strong stats help, but attitude, history, activity, and willingness to follow kingdom direction matter more.
Debate can happen privately and constructively. Public undermining, panic, or sabotage during operations weakens everyone.
Alliance pride is welcome. Individual ambition is welcome. Neither comes before the long-term success of KD1313.