Rules

Kingdom standards.

KD1313 rules are built around the same ideas serious kingdoms rely on: discipline, clear command, controlled events, KVK contribution, and kingdom-first behavior.

01

Kingdom calls come first

During KVK, pass fights, ruins, altars, king skills, and kingdom-wide operations, leadership calls override personal plans.

02

No rogue hits

Unauthorized city hits, tile hits, random revenge, and cross-alliance drama are not tolerated. Handle issues through officers.

03

MGE discipline is mandatory

MGE rules, fixed rankings, point limits, and approved pushes must be followed. Breaking MGE structure damages trust.

04

KE rules must be respected

Kill Event instructions may change depending on kingdom status. Follow posted targets, safe zones, and no-hit lists.

05

KVK participation matters

Fighting, reinforcing, building flags, filling rallies, scouting, farming for war, and following timers all count when coordinated.

06

Discord is required

Discord is the command layer for announcements, war rooms, migration review, and urgent instructions. Members are expected to be reachable.

07

Titles and buffs are shared resources

Kingdom titles, runes, buffs, and kingdom skills must be requested and used responsibly. Do not waste limited kingdom resources.

08

Migration is culture fit, not just power

Strong stats help, but attitude, history, activity, and willingness to follow kingdom direction matter more.

09

Respect leadership decisions

Debate can happen privately and constructively. Public undermining, panic, or sabotage during operations weakens everyone.

10

Kingdom first

Alliance pride is welcome. Individual ambition is welcome. Neither comes before the long-term success of KD1313.